68 Commits (master)
 

Author SHA1 Message Date
Elis Axelsson 1649e7058b Wrote an SVG for the bubbler tower 4 years ago
Elis Axelsson e2850a7a43 Spawn enemies based on level 4 years ago
Elis Axelsson 7643d8097f Base Levels class 4 years ago
Elis Axelsson 663016b83e Remove the sample towers now when users can place towers 4 years ago
Elis Axelsson d2ebdcd755 Allow building towers by clicking 4 years ago
Elis Axelsson d3fa42e10e Wrote function to check if a mouse cooardinate is an acceptable 4 years ago
Elis Axelsson 9ccc466c64 Move settings to class space 4 years ago
Elis Axelsson d83d0f7a0e Refactor Tower to not have get_rect() and set_rect() 4 years ago
Elis Axelsson 67b65838e4 Adjust moving path for enemies 4 years ago
Elis Axelsson a3668048d4 Angrier ogre 4 years ago
Elis Axelsson e9ece10b2d Rewrite bubble to be manual SVG 4 years ago
Elis Axelsson 59d5e9e673 Rewrite ogre to be manual SVG 4 years ago
Elis Axelsson 1ad5ec5105 Make ogre use an image 4 years ago
Elis Axelsson e69abdf5fc Add bubble image for bubbler shots 4 years ago
Elis Axelsson 9e8c739353 Change sizes and speeds to be based on gridSize 4 years ago
Elis Axelsson 6e17a6e82e Change size of map 4 years ago
Elis Axelsson f4997efac3 Set non-gray colors to map 4 years ago
Elis Axelsson e644ba5471 Remove printing of surface 4 years ago
Elis Axelsson d491f07498 Align enemy movement to new map 4 years ago
Elis Axelsson 652ce8ce6c Draw map 4 years ago
Elis Axelsson a4e50cd6ed Rotate enemies while walking 4 years ago
Elis Axelsson b56986c00b Spawn enemy on space 4 years ago
Elis Axelsson 8e088f4431 Fix enemyPath to be complete for each enemy 4 years ago
Elis Axelsson c3dfffa5bc Remove enemies that reached the base 4 years ago
Elis Axelsson 235f738e83 Add a walking path for enemies 4 years ago
Elis Axelsson cf82c0baa5 Move towers out of the path and make enemies start at the same place 4 years ago
Elis Axelsson f561e7a55f Support movements in any angles 4 years ago
Elis Axelsson 8ceb0305b0 Set lastMoveTime when creating the enemy 4 years ago
Elis Axelsson df7291bb80 Move enemies around a bit 4 years ago
Elis Axelsson d549b7b2f3 Summon a bunch of enemies to start with 4 years ago
Elis Axelsson fcde841c4e Only shoot if there's a target 4 years ago
Elis Axelsson 8f2e3a05bc Respawn a new enemy after it dies and more sample towers 4 years ago
Elis Axelsson 66e39d8ef8 Make enemies take damage and remove enemies that died 4 years ago
Elis Axelsson 325f78aaae Removed some vars used once 4 years ago
Elis Axelsson 92074fc32f Remove empty rect used as target practice and added one type of enemy 4 years ago
Elis Axelsson f6ff7568e9 Implement rate limit of shots and add a tower/target to main 4 years ago
Elis Axelsson 8e87915f6e Randomize more angles 4 years ago
Elis Axelsson 8c01f75070 Rotate projectile to match direction 4 years ago
Elis Axelsson aee13451c5 Support to shoot at all the angles 4 years ago
Elis Axelsson 5ae94851ee Shoot at a rect depending on it's angle 4 years ago
Elis Axelsson 29b0a97998 Switch to radians for angles 4 years ago
Elis Axelsson dd29b2937e Move angle decision to tower from projectile 4 years ago
Elis Axelsson 46e5604731 Added randomization of angle to shoot 4 years ago
Elis Axelsson 09995023ba Added proper calculation of speed based on angle 4 years ago
Elis Axelsson 07110047d1 Support max range of projectiles 4 years ago
Elis Axelsson b17c267f0b Clean up projectile class a bit 4 years ago
Elis Axelsson 2ccee17cf4 Implement moving of projectiles 4 years ago
Elis Axelsson db4da0c2b4 Make the bubbler shoot bubbles 4 years ago
Elis Axelsson 553cf061b3 Add bubble projectile 4 years ago
Elis Axelsson 52cff29867 Position and draw projectiles 4 years ago