68 Commits (master)
 

Author SHA1 Message Date
  Elis Axelsson 1649e7058b Wrote an SVG for the bubbler tower 3 years ago
  Elis Axelsson e2850a7a43 Spawn enemies based on level 3 years ago
  Elis Axelsson 7643d8097f Base Levels class 3 years ago
  Elis Axelsson 663016b83e Remove the sample towers now when users can place towers 3 years ago
  Elis Axelsson d2ebdcd755 Allow building towers by clicking 3 years ago
  Elis Axelsson d3fa42e10e Wrote function to check if a mouse cooardinate is an acceptable 3 years ago
  Elis Axelsson 9ccc466c64 Move settings to class space 3 years ago
  Elis Axelsson d83d0f7a0e Refactor Tower to not have get_rect() and set_rect() 3 years ago
  Elis Axelsson 67b65838e4 Adjust moving path for enemies 3 years ago
  Elis Axelsson a3668048d4 Angrier ogre 3 years ago
  Elis Axelsson e9ece10b2d Rewrite bubble to be manual SVG 3 years ago
  Elis Axelsson 59d5e9e673 Rewrite ogre to be manual SVG 3 years ago
  Elis Axelsson 1ad5ec5105 Make ogre use an image 3 years ago
  Elis Axelsson e69abdf5fc Add bubble image for bubbler shots 3 years ago
  Elis Axelsson 9e8c739353 Change sizes and speeds to be based on gridSize 3 years ago
  Elis Axelsson 6e17a6e82e Change size of map 3 years ago
  Elis Axelsson f4997efac3 Set non-gray colors to map 3 years ago
  Elis Axelsson e644ba5471 Remove printing of surface 3 years ago
  Elis Axelsson d491f07498 Align enemy movement to new map 3 years ago
  Elis Axelsson 652ce8ce6c Draw map 3 years ago
  Elis Axelsson a4e50cd6ed Rotate enemies while walking 3 years ago
  Elis Axelsson b56986c00b Spawn enemy on space 3 years ago
  Elis Axelsson 8e088f4431 Fix enemyPath to be complete for each enemy 3 years ago
  Elis Axelsson c3dfffa5bc Remove enemies that reached the base 3 years ago
  Elis Axelsson 235f738e83 Add a walking path for enemies 3 years ago
  Elis Axelsson cf82c0baa5 Move towers out of the path and make enemies start at the same place 3 years ago
  Elis Axelsson f561e7a55f Support movements in any angles 3 years ago
  Elis Axelsson 8ceb0305b0 Set lastMoveTime when creating the enemy 3 years ago
  Elis Axelsson df7291bb80 Move enemies around a bit 3 years ago
  Elis Axelsson d549b7b2f3 Summon a bunch of enemies to start with 3 years ago
  Elis Axelsson fcde841c4e Only shoot if there's a target 3 years ago
  Elis Axelsson 8f2e3a05bc Respawn a new enemy after it dies and more sample towers 3 years ago
  Elis Axelsson 66e39d8ef8 Make enemies take damage and remove enemies that died 3 years ago
  Elis Axelsson 325f78aaae Removed some vars used once 3 years ago
  Elis Axelsson 92074fc32f Remove empty rect used as target practice and added one type of enemy 3 years ago
  Elis Axelsson f6ff7568e9 Implement rate limit of shots and add a tower/target to main 3 years ago
  Elis Axelsson 8e87915f6e Randomize more angles 3 years ago
  Elis Axelsson 8c01f75070 Rotate projectile to match direction 3 years ago
  Elis Axelsson aee13451c5 Support to shoot at all the angles 3 years ago
  Elis Axelsson 5ae94851ee Shoot at a rect depending on it's angle 3 years ago
  Elis Axelsson 29b0a97998 Switch to radians for angles 3 years ago
  Elis Axelsson dd29b2937e Move angle decision to tower from projectile 3 years ago
  Elis Axelsson 46e5604731 Added randomization of angle to shoot 3 years ago
  Elis Axelsson 09995023ba Added proper calculation of speed based on angle 3 years ago
  Elis Axelsson 07110047d1 Support max range of projectiles 3 years ago
  Elis Axelsson b17c267f0b Clean up projectile class a bit 3 years ago
  Elis Axelsson 2ccee17cf4 Implement moving of projectiles 3 years ago
  Elis Axelsson db4da0c2b4 Make the bubbler shoot bubbles 3 years ago
  Elis Axelsson 553cf061b3 Add bubble projectile 3 years ago
  Elis Axelsson 52cff29867 Position and draw projectiles 3 years ago