diff --git a/main.py b/main.py index 2b7b47e..24632e8 100644 --- a/main.py +++ b/main.py @@ -5,10 +5,11 @@ import pygame from classes.towers.bubbler import Bubbler from classes.enemies.ogre import Ogre from classes.settings import Settings +from classes.levels import Levels from classes.map import Map settings = Settings() - +levels = Levels() map = Map() # Init pygame and set up screen. @@ -36,6 +37,11 @@ while True: if pressedKeys[pygame.K_SPACE]: enemies.append(Ogre(settings.enemyStart)) + # Spawn enemies according to the level + newEnemy = levels.get_enemy() + if newEnemy: + enemies.append(newEnemy) + # Draw map to screen screen = map.draw(screen)